François f3920964f0 ODS import, persistence, scripting, connector types + VPX transforms.
- ODS importer (libzip + pugixml): each sheet → Part, rows → Pin/Signal.
- save / restore commands: tab-delimited snapshot of modules, parts,
  signals, connections + pin_map. `restore` replaces the System.
- source / script-save: replay a file of commands; record canonical
  commands since last `new` for replay later. Interactive screens
  refused during source. `explore` marked non-scriptable.
- TUI screen_explore: 4 columns (modules, type, children, detail) with
  filters on children and detail; detail is a Menu so arrows scroll
  long pin lists.
- Connector types & transforms: each Part carries a `connector_type`
  string. `set-type` validates the part's pin layout against the type
  (cols set check). `connect` strict pair: rejects when lookup falls
  back to identity unless types are both empty AND pin sets match.
- VPX 3U transforms: 3 registered pairs (vpx-3u-bkp-pN ↔ vpx-3u-payload-pN,
  N=0/1/2) with row-pattern correspondence tables ported from the user's
  Python reference.
- Code split for maintainability: src/tui/{shell,completion,commands,
  screen_main,screen_search,screen_connect,screen_settype,screen_explore,
  tui_helpers}.cpp.
- Bug fixes: Module::add(Part*) override sets part->prnt (was always
  null, breaking save's W lines). Defensive guards in explore against
  empty Menu lists. Renderer wrapped in try/catch so domain throws
  surface as on-screen errors instead of SIGABRT.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 19:58:51 +02:00
2025-03-21 18:47:49 +01:00
2025-04-21 18:19:37 +02:00
2025-03-21 18:51:19 +01:00
Description
Embedded System Simulation
EUPL-1.2 3.8 MiB
Languages
C++ 98.2%
CMake 1.8%