`explore` was already a superset of `search` (4 columns: module → type → filtered children → detail, with parts/signals/connections — vs search's 2 columns of parts/signals only). It now also subsumes the former `net` screen: when a signal entry is selected, the detail pane shows the local pins followed by a `Net members (across connections)` section listing every `(module, signal, type)` reachable through the BFS over `Connection::pin_map`, with the count + dominant type and an INCONSISTENT flag in the signal-detail header. Removed: - `src/tui/screen_search.cpp`, `src/tui/screen_net.cpp`. - `commands["search"]`, `commands["net"]` (including its textual inline form). The `find_net` / `Net` API stays for explore's BFS panel and the analyze screen's net-mix check. - `[s]` and `[n]` letter shortcuts on the dashboard. - `net_*` and `search_*` state members + builders + constructor inits. screen_idx renumbering (the slots vacated by search + net are removed, not left dead): 0 = console (unchanged) 1 = connect 2 = set-connector-type 3 = explore (unchanged number, but now subsumes search + net) 4 = dashboard (boot) 5 = analyze Palette signal items now jump to `explore` prefilled on the signals tab with the child filter seeded to the exact signal name; the BFS section in the detail pane is what shows the cross-module net. Net-member rows in the detail pane are deliberately read-only for now (Enter is a no-op): the signal-type popup is scoped to the currently selected module, so opening it on a peer-module member would mis-fire. Cross-module Enter navigation can come later if needed. DESIGN.md and user docs updated accordingly. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
4.1 KiB
essim — user guide
A short, task-oriented introduction to using essim. For an exhaustive
reference of every command, see commands.md (auto-
generated from the binary). For scripting and $variable expansion,
see scripting.md.
What essim is
A digital twin for the inter-card connections inside a system. You
load modules (cards/boards) from netlist or pinout files, tag
their connectors with a connector_type, connect them across
modules, and verify that the signal types match the connector role
expectations. You can save a snapshot, restore it later, or replay a
session as a script.
┌──────────┐ ┌──────────┐
│ Module A │ │ Module B │
│ Part J1 │←──→│ Part P1 │ <— a Connection (built by `connect`)
│ pins │ │ pins │
└──────────┘ └──────────┘
First session
After launching ./build/essim, the prompt accepts a sequence of
commands. The most common bring-up looks like this:
> new
> load backplane /path/to/netlists/backplane.NET altium
> load payload1 /path/to/netlists/payload.qcv mentor
> set-connector-type backplane J20 vpx-3u-bkp-p0
> set-connector-type payload1 P0 vpx-3u-payload-p0
> connect backplane J20 payload1 P0
> verify
> save my-system.essim
Things to try at any time:
| Action | How |
|---|---|
| List every command | help |
| Help on one command | help <name> |
| Scroll back through output | PageUp / PageDown, Home, End |
| Re-run a previous command | ↑ / ↓ (also history is on disk) |
| Tab-complete a command name | set‹Tab› → set-connector-type etc. |
| Cancel a multi-step prompt | Esc |
| Leave essim | quit (or exit) |
Interactive screens
Some commands open a dedicated full-screen layout when invoked with no
arguments (the help listing tags these [interactive]). They all
share the same conventions:
- A title bar
essim → <name> — <short description>is shown at the top. Tabcycles focus between fields; the active field's label flips to reverse video so it's obvious where the next keystroke goes.Escleaves the screen and returns to the main prompt.- The screens are user-facing only — they are never allowed inside a sourced script. A sourced script must use the inline form of these commands instead.
Today's interactive screens: connect, set-connector-type,
explore, analyze. See commands.md for each.
Saving, restoring, replaying
Three orthogonal mechanisms persist your work:
save <file>writes a binary-tab-delimited snapshot of the whole system (modules, parts, signals, connector types, signal-type overrides, connections, pin maps).restore <file>replaces the current system with the snapshot.script-save <file>writes a replay-ready text script of every command issued since the lastnew. The interactive bits and the noisy commands (clear,help, …) are filtered out automatically.source <file>reads a script line by line. Comments start with#, blank lines are skipped, leading~/in paths is expanded, and while a script is running a centred "Computing…" modal shows the progress (one line per ~30 ms tick).
A typical workflow: experiment in the shell, script-save the part
that works, hand-edit the script to introduce $variables (see
scripting.md), then source it whenever you start
fresh.
Where to look next
commands.md— exhaustive command reference, regenerated from the binary on everycmake --build build --target doc.analysis.md— how essim classifies signals (Power / Gnd / Other), how it detects buses and diff pairs, what theanalyzescreen actually reports and why.scripting.md—set/$var/${var},sourcesemantics, the script-save denylist.DESIGN.md— implementation notes, useful if you want to add a command or a screen.../api/— auto-generated C++ API reference.