Commit Graph

8 Commits

Author SHA1 Message Date
792e4745d3 Merge search and net screens into explore; drop both commands.
`explore` was already a superset of `search` (4 columns: module → type
→ filtered children → detail, with parts/signals/connections — vs
search's 2 columns of parts/signals only). It now also subsumes the
former `net` screen: when a signal entry is selected, the detail pane
shows the local pins followed by a `Net members (across connections)`
section listing every `(module, signal, type)` reachable through the
BFS over `Connection::pin_map`, with the count + dominant type and an
INCONSISTENT flag in the signal-detail header.

Removed:
- `src/tui/screen_search.cpp`, `src/tui/screen_net.cpp`.
- `commands["search"]`, `commands["net"]` (including its textual
  inline form). The `find_net` / `Net` API stays for explore's BFS
  panel and the analyze screen's net-mix check.
- `[s]` and `[n]` letter shortcuts on the dashboard.
- `net_*` and `search_*` state members + builders + constructor
  inits.

screen_idx renumbering (the slots vacated by search + net are
removed, not left dead):
  0 = console  (unchanged)
  1 = connect
  2 = set-connector-type
  3 = explore  (unchanged number, but now subsumes search + net)
  4 = dashboard (boot)
  5 = analyze

Palette signal items now jump to `explore` prefilled on the signals
tab with the child filter seeded to the exact signal name; the BFS
section in the detail pane is what shows the cross-module net.

Net-member rows in the detail pane are deliberately read-only for
now (Enter is a no-op): the signal-type popup is scoped to the
currently selected module, so opening it on a peer-module member
would mis-fire. Cross-module Enter navigation can come later if
needed.

DESIGN.md and user docs updated accordingly.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-14 21:49:26 +02:00
516149cdae Rename set-type to set-connector-type; help-panel & types-glossary polish.
- Command renamed from `set-type` to `set-connector-type` for
  clarity (the previous name was ambiguous — "type" of what?). No
  legacy alias kept; old scripts that still used `set-type` must be
  migrated. `test/system.essim` and all user/design docs updated.
- Help panel (RenderHelpPanel) now wraps in borderRounded with a
  centred bold title, so it is visually distinct from the main
  content on every screen. Width bumped from 30 to 32 to include
  the border.
- Analyze screen's Types tab gains a sibling "type glossary" panel
  (also borderRounded, only visible when the Types tab is focused)
  that explains Power / Suspect Power / Hard floor / Gnd in plain
  language using `paragraph()` for clean word-wrap.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-14 20:41:35 +02:00
90502c0762 Dashboard + palette + analyze screen; consolidated categorization rules.
UI restructuring:

- Dashboard (`screen_dashboard.cpp`, `screen_idx = 6`) is the new home
  screen at boot. Reads Overview / Health / Analysis / Modules from
  the current System every frame; per-module rows list parts grouped
  by `connector_type` and a Power/Gnd inference summary (yellow when
  any name-Power signal is refuted). Scrollable via PgUp/PgDn/Home/End.
  Letter shortcuts: `c`=console, `s`=search, `p`=plug (alias of
  connect), `t`=set-type, `e`=explore, `n`=net, `a`=analyze, `q`=quit.
- Global Ctrl-P palette (`screen_palette.cpp`) — fuzzy-finds over
  registered commands + module / signal names. Activation runs the
  bare command or jumps to the matching screen with state seeded.
- Unified analyze screen (`screen_analyze.cpp`, `screen_idx = 7`):
  tabbed layout (`Issues / Groups / Types`), Tab or ←→ to switch
  tabs, ↑/↓ to navigate the focused list. Replaces the previous
  shell-bouncing `[v]erify` shortcut — `verify` content is now in
  the Issues tab. Types tab attaches the decision rationale to each
  signal row (fan-out / voltage / hard floor).
- Context help panel: `RenderHelpPanel(title, entries)` in
  `tui_helpers.{hpp,cpp}` rendered on the right of every screen.
- Console (former "log") rename: screen 0 is `[c]onsole` in the UI
  and "console" in its help-panel title. The underlying screen and
  the shell prompt are unchanged.
- Esc from any non-home screen returns to the dashboard. The
  dashboard itself swallows Esc; quit via `q` / the `quit` command.
  `quit` now calls `screen_ptr->Exit()` directly so it works from
  any screen including via the palette.

Signal type inference:

- `Signal::type` defaults to `Other` — auto-inference no longer
  happens at construction.
- `infer_signal_types(System*)` is called at the end of every load.
  Three rules: GndShield from name alone; Power requires name match
  + a hard fan-out floor (< 3 pins = always Other, regardless of
  name or voltage) + at least one positive structural signal
  (fan-out ≥ 4 OR voltage pattern in the name like `3V3`, `5V`).
- Thresholds exposed in `analysis.hpp` (`POWER_FANOUT_HARD_FLOOR`,
  `POWER_FANOUT_CONFIRM_MIN`, `has_voltage_pattern`) so the analyze
  screen can render the same rationale without duplicating logic.
- `set-signal-type` still wins; save/restore round-trips the type.

Analysis groups & anomalies:

- New `GroupKind::DiffBus` — ≥ 2 diff pairs sharing the same
  outer-stem with consecutive integer indices are aggregated into a
  single bus (`MDI[0..3]_P/N`). `MDI0` and `PCIE_TX_0` index forms
  both accepted. Solo pairs under a bus-able stem fall back to
  `DiffPair`.
- New `AnomalyKind::DiffBusGap` for missing lanes.

Documentation:

- `DESIGN.md`: dedicated "Categorization rules (normative)" section
  consolidating signal type, NC origin, signal groups, anomalies,
  component kind, and connector wiring rules with exact thresholds
  and decision order.
- `doc/user/analysis.md` (new): user-facing version of the same
  rules in plain language. Linked from `doc/user/index.md`.

Tests: +6 new cases (62 total). Adjusted `test_persist.cpp` to set
the signal type explicitly in the fixture (no more auto-inference).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-14 20:23:33 +02:00
280526304d Signal-type popup, NC pin tagging, interactive viewer hygiene.
- Enter on a signal entry (net / explore) opens a modal popup to pick
  power / gnd / other. Recording is deduped: a sequence of toggles on
  the same signal collapses to a single `set-signal-type` line; no-op
  selections record nothing.
- Bare interactive commands (the ones that open a full-screen mode)
  are no longer recorded by `script-save`. Their inline forms still
  are. Mutating actions inside a screen record their own canonical
  line.
- Mentor importer treats signals whose name starts with `unconnected`
  as no-connect — the pin is kept on the part without a signal and
  tagged `ImportedUnconnected`.
- `drop_singleton_signals` runs at the end of `load`: any signal with
  exactly one pin is detached (singletons are NC by definition); the
  pin is tagged `DroppedSingleton`. Count is reported inline.
- `verify` gains a one-line orphan summary (imported NC / dropped
  singleton totals). Pins materialised by `FillIdentityNCs` are
  excluded via a `pin_map` filter — they are bridged to a real signal
  on the peer module and are not real NCs at system level.
- NcOrigin tag is serialized in save snapshots as an optional 4th
  field on N records (backward-compatible).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-13 07:56:46 +02:00
fe2dc13c89 Interactive net screen, main + per-screen title bars, focus highlight, help split.
- New `net` full-screen layout (`screen_net.cpp`, `screen_idx = 5`): three
  columns (module menu / signal filter + menu / live BFS result). Bare
  `net` opens the screen; `net <m> <s>` keeps the inline path.
- Main screen grows a title bar: " essim — system digital twin "
  (bold + dim) on the left, live "N module(s), M connection(s)" on
  the right.
- Every interactive screen now renders the same breadcrumb at the top:
  " essim → <name>  — <short description> ", followed by a separator.
- `tui_helpers.hpp` exports `FocusLabel(elem, focused)`. Every
  interactive screen wraps its field labels with it so the active
  field's label flips to inverted video. Buttons (Connect, Apply)
  invert as a whole.
- `CommandSpec` gains a `bool interactive`. `help` (no args) splits
  the listing into "Interactive (open a full-screen mode)" and
  "Other". `help <name>` tags interactive entries with [interactive]
  and explains the bare-vs-inline duality.
- `DESIGN.md` (renamed from `CLAUDE.md`): refreshed Layout, TUI, and
  screen-recipe sections to cover the new field, the title idiom,
  FocusLabel, the `net` screen, and the event-paced `Computing…`
  modal during `source`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-12 07:52:22 +02:00
c3bb00cb4d Altium import, nets, canonical pins, component kinds, set/$var, scrollback, source modal.
Major additions, all wired end-to-end with doctest coverage:

- Altium netlist importer (`imports/import_altium.{hpp,cpp}`): two-pass
  parser for `[ ]` parts and `( )` signals; `System::Load` no longer has
  the IMPORT_ALTIUM hole.
- `duplicate <src> <dst>` deep-copies a module (signals, parts, pins,
  rewired signals); connections excluded by design.
- Nets (`system/nets.{hpp,cpp}`): BFS over `Connection::pin_map` to
  return the transitive (Module, Signal) closure. `verify` extended with
  a second pass flagging Power↔GndShield inconsistencies in bridged
  nets; new `net <module> <signal>` command for inspection.
- Canonical pin names (`system/pin_name.{hpp,cpp}`): zero-padded digit
  suffix lets A1 ↔ A001 pair via `IdentityTransform` and
  `CheckIdentityCompatible` without losing the imported notation.
- Component classification (`system/component_kind.{hpp,cpp}`):
  `Part::kind` inferred at construction from the reference-designator
  prefix (longest-match: LED/TP/SW/FB/MK/MP/MH/HS/RA/RN/RP/RV first,
  then R/C/L/F/D/Q/U/J/P/Y/X/S).
- Identity wiring tolerance: `CheckIdentityCompatible` accepts the
  subset case (typical when one importer drops NC pins, e.g. Altium)
  and surfaces orphans as an info string. `FillIdentityNCs`
  materialises orphan canonical positions as NC pins on the missing
  side at connect time.
- Connector layout preparation: `pin_layout(kind)` and
  `FillPartFromLayout(part, kind)` stubs in `pin_role`, called from
  `set-type`. Empty today; populate alongside `vpx_3u_role`.
- TUI scrollback: PageUp/PageDown step 10 lines, Home/End jump to
  ends; `Print()` snaps back to the tail.
- `set <name> <value>` declares session variables; `$name` / `${name}`
  expanded inside `Finalize` between canonical-form recording and the
  action call — history and script-save preserve `$var` references.
- Long `source` scripts now show a centred "Computing…" modal with a
  N/M progress counter. Driven by a ticker thread that posts one
  paced `Event::Special` per processed line, ack'd by the main thread,
  so heavy lines don't backlog ticks and freeze the counter.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 20:28:21 +02:00
f3920964f0 ODS import, persistence, scripting, connector types + VPX transforms.
- ODS importer (libzip + pugixml): each sheet → Part, rows → Pin/Signal.
- save / restore commands: tab-delimited snapshot of modules, parts,
  signals, connections + pin_map. `restore` replaces the System.
- source / script-save: replay a file of commands; record canonical
  commands since last `new` for replay later. Interactive screens
  refused during source. `explore` marked non-scriptable.
- TUI screen_explore: 4 columns (modules, type, children, detail) with
  filters on children and detail; detail is a Menu so arrows scroll
  long pin lists.
- Connector types & transforms: each Part carries a `connector_type`
  string. `set-type` validates the part's pin layout against the type
  (cols set check). `connect` strict pair: rejects when lookup falls
  back to identity unless types are both empty AND pin sets match.
- VPX 3U transforms: 3 registered pairs (vpx-3u-bkp-pN ↔ vpx-3u-payload-pN,
  N=0/1/2) with row-pattern correspondence tables ported from the user's
  Python reference.
- Code split for maintainability: src/tui/{shell,completion,commands,
  screen_main,screen_search,screen_connect,screen_settype,screen_explore,
  tui_helpers}.cpp.
- Bug fixes: Module::add(Part*) override sets part->prnt (was always
  null, breaking save's W lines). Defensive guards in explore against
  empty Menu lists. Renderer wrapped in try/catch so domain throws
  surface as on-screen errors instead of SIGABRT.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 19:58:51 +02:00
3395469810 TUI shell + ftxui via FetchContent.
- ftxui v6.1.9 fetched at configure time; vendored .a + headers dropped.
- TUI: visualisation area on top, input prompt at the bottom; ↑/↓ history,
  Tab completion (commands + file paths), Esc cancels prompts. History is
  persisted (XDG on Linux, %LOCALAPPDATA% on Windows when ported).
- Command registry: `new`, `load`, `search`, `clear`, `help`, `quit`/`exit`.
  Inline params or interactive prompts; either way the canonical inline
  form is what gets stored in history.
- `search`: second full-screen mode with module + parts/signals menus and
  a live-filtered list; Tab cycles focus, Esc returns to the main shell.
- Domain: `System::modules()` accessor + `SystemElementContainer::size()`
  to support load summary + search.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 10:17:03 +02:00