refactoring. Everything is pointer.
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@@ -4,4 +4,4 @@ Connection::Connection(std::string name) : SystemElement(name) {};
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Connections::Connections(void): SystemElementContainer<Connection>("connections") {}
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Connections::Connections(std::vector<Connection> conns): SystemElementContainer<Connection>("connections", conns) {}
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Connections::Connections(std::vector<Connection *> conns): SystemElementContainer<Connection>("connections", conns) {}
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@@ -13,7 +13,7 @@ class Connections : public SystemElementContainer<Connection>
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{
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public:
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Connections(void);
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Connections(std::vector<Connection> connections);
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Connections(std::vector<Connection *> connections);
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};
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#endif // _CONNECT_HPP_
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@@ -1,7 +1,7 @@
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#include "modules.hpp"
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Module::Module(std::string name) : SystemElementContainer<Part>(name) {};
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Module::Module(std::string name) : SystemElementContainer<Part>(name) {}
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Modules::Modules(void): SystemElementContainer<Module>("modules") {}
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Modules::Modules(std::vector<Module> modules): SystemElementContainer<Module>("modules", modules) {}
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Modules::Modules(std::vector<Module *> modules): SystemElementContainer<Module>("modules", modules) {}
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@@ -3,10 +3,12 @@
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#include "syselmts.hpp"
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#include "parts.hpp"
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#include "signals.hpp"
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class Module : public SystemElementContainer<Part>
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{
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public:
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Signals sigs;
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Module(std::string name);
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};
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@@ -14,7 +16,7 @@ class Modules : public SystemElementContainer<Module>
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{
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public:
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Modules(void);
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Modules(std::vector<Module> pins);
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Modules(std::vector<Module *> pins);
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};
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#endif // _MODULES_HPP_
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@@ -4,4 +4,4 @@ Part::Part(std::string name) : SystemElementContainer<Pin>(name) {};
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Parts::Parts(void): SystemElementContainer<Part>("parts") {}
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Parts::Parts(std::vector<Part> parts): SystemElementContainer<Part>("parts", parts) {}
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Parts::Parts(std::vector<Part *> parts): SystemElementContainer<Part>("parts", parts) {}
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@@ -14,7 +14,7 @@ class Parts : public SystemElementContainer<Part>
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{
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public:
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Parts(void);
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Parts(std::vector<Part> parts);
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Parts(std::vector<Part *> parts);
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};
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#endif // _PARTS_HPP_
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@@ -1,7 +1,16 @@
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#include "pins.hpp"
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Pin::Pin(std::string name) : SystemElement(name) {};
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Pin::Pin(std::string name) : SystemElement(name), sig(nullptr) {};
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bool Pin::connected() {
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return sig != nullptr;
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}
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void Pin::connect(Signal *signal)
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{
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sig = signal;
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}
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Pins::Pins(void): SystemElementContainer<Pin>("pins") {}
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Pins::Pins(std::vector<Pin> pins): SystemElementContainer<Pin>("pins", pins) {}
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Pins::Pins(std::vector<Pin *> pins): SystemElementContainer<Pin>("pins", pins) {}
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@@ -2,18 +2,22 @@
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#define _PINS_HPP_
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#include "syselmts.hpp"
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#include "signals.hpp"
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class Pin : public SystemElement
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{
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Signal *sig;
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public:
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Pin(std::string name);
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bool connected();
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void connect(Signal *signal);
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};
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class Pins : public SystemElementContainer<Pin>
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{
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public:
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Pins(void);
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Pins(std::vector<Pin> pins);
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Pins(std::vector<Pin *> pins);
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};
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#endif // _PINS_HPP_
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@@ -5,5 +5,5 @@ Signal::Signal(std::string name) : SystemElementContainer<Pin>(name) {};
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Signals::Signals(void): SystemElementContainer<Signal>("signals") {}
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Signals::Signals(std::vector<Signal> signals): SystemElementContainer<Signal>("signals", signals) {}
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Signals::Signals(std::vector<Signal *> signals): SystemElementContainer<Signal>("signals", signals) {}
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@@ -2,7 +2,9 @@
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#define _SIGNALS_HPP_
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#include "syselmts.hpp"
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#include "pins.hpp"
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#pragma once
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class Pin;
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class Signal : public SystemElementContainer<Pin>
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{
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@@ -14,7 +16,7 @@ class Signals : public SystemElementContainer<Signal>
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{
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public:
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Signals(void);
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Signals(std::vector<Signal> signals);
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Signals(std::vector<Signal *> signals);
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};
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#endif // _SIGNALS_HPP_
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@@ -6,65 +6,82 @@
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#include <unordered_map>
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#include <stdexcept>
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using namespace std;
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class SystemElement
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{
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public:
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std::string name;
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SystemElement(std::string name) : name(name) {};
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string name;
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SystemElement(string name) : name(name) {};
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};
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template <typename T>
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class SystemElementContainer : public SystemElement
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{
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private:
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static_assert(std::is_base_of<SystemElement, T>::value, "T shall be a system element descendant !");
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//static_assert(is_base_of<SystemElement, T>::value, "T shall be a system element descendant !");
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unsigned int iter_count;
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std::unordered_map<std::string, T> content;
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unordered_map<string, T*> content;
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bool name_exists(std::string name)
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void add(unordered_map<string, T*> el_content)
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{
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return get(name) != nullptr;
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for (const auto &[key, value] : el_content)
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{
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add(value);
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}
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}
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public:
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SystemElementContainer(std::string name) : SystemElement(name) {};
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SystemElementContainer(std::string name, std::vector<T> elements) : SystemElement(name)
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SystemElementContainer(string name) : SystemElement(name) {};
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SystemElementContainer(string name, vector<T *> elements) : SystemElement(name)
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{
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add(elements);
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}
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void add(T element)
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bool exists(string name)
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{
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if ("" == element.name)
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try
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{
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throw std::runtime_error("System elements with empty names are forbidden");
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get(name);
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return true;
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}
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if (name_exists(element.name))
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catch (const exception &e)
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{
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throw std::runtime_error("System elements of same names are forbidden");
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return false;
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}
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content.insert({element.name, element});
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}
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void add(SystemElementContainer<T> elements)
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void add(T* element)
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{
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add(elements.content);
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if ("" == element->name)
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{
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throw runtime_error("System elements with empty names are forbidden");
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}
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if (exists(element->name))
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{
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throw runtime_error("System elements of same names are forbidden");
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}
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content.insert({element->name, element});
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}
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void add(std::vector<T> elements)
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void add(SystemElementContainer<T> *elements)
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{
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add(elements->content);
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}
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void add(vector<T*> elements)
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{
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for (auto &element : elements)
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{
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add(element);
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}
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}
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T *get(std::string name)
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T *get(string name)
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{
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auto it = content.find(name);
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if (it != content.end())
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{
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return &it->second;
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return it->second;
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}
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else
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{
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return nullptr;
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throw runtime_error("System elements not found");
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}
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}
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};
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