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include/ftxui/dom/canvas.hpp
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138
include/ftxui/dom/canvas.hpp
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_DOM_CANVAS_HPP
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#define FTXUI_DOM_CANVAS_HPP
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#include <cstddef> // for size_t
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#include <functional> // for function
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#include <string> // for string
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#include <unordered_map> // for unordered_map
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#include "ftxui/screen/color.hpp" // for Color
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#include "ftxui/screen/screen.hpp" // for Pixel
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#ifdef DrawText
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// Workaround for WinUsr.h (via Windows.h) defining macros that break things.
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// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-drawtext
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#undef DrawText
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#endif
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namespace ftxui {
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struct Canvas {
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public:
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Canvas() = default;
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Canvas(int width, int height);
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// Getters:
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int width() const { return width_; }
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int height() const { return height_; }
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Pixel GetPixel(int x, int y) const;
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using Stylizer = std::function<void(Pixel&)>;
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// Draws using braille characters --------------------------------------------
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void DrawPointOn(int x, int y);
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void DrawPointOff(int x, int y);
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void DrawPointToggle(int x, int y);
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void DrawPoint(int x, int y, bool value);
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void DrawPoint(int x, int y, bool value, const Stylizer& s);
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void DrawPoint(int x, int y, bool value, const Color& color);
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void DrawPointLine(int x1, int y1, int x2, int y2);
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void DrawPointLine(int x1, int y1, int x2, int y2, const Stylizer& s);
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void DrawPointLine(int x1, int y1, int x2, int y2, const Color& color);
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void DrawPointCircle(int x, int y, int radius);
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void DrawPointCircle(int x, int y, int radius, const Stylizer& s);
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void DrawPointCircle(int x, int y, int radius, const Color& color);
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void DrawPointCircleFilled(int x, int y, int radius);
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void DrawPointCircleFilled(int x, int y, int radius, const Stylizer& s);
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void DrawPointCircleFilled(int x, int y, int radius, const Color& color);
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void DrawPointEllipse(int x, int y, int r1, int r2);
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void DrawPointEllipse(int x, int y, int r1, int r2, const Color& color);
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void DrawPointEllipse(int x, int y, int r1, int r2, const Stylizer& s);
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void DrawPointEllipseFilled(int x, int y, int r1, int r2);
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void DrawPointEllipseFilled(int x, int y, int r1, int r2, const Color& color);
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void DrawPointEllipseFilled(int x, int y, int r1, int r2, const Stylizer& s);
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// Draw using box characters -------------------------------------------------
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// Block are of size 1x2. y is considered to be a multiple of 2.
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void DrawBlockOn(int x, int y);
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void DrawBlockOff(int x, int y);
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void DrawBlockToggle(int x, int y);
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void DrawBlock(int x, int y, bool value);
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void DrawBlock(int x, int y, bool value, const Stylizer& s);
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void DrawBlock(int x, int y, bool value, const Color& color);
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void DrawBlockLine(int x1, int y1, int x2, int y2);
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void DrawBlockLine(int x1, int y1, int x2, int y2, const Stylizer& s);
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void DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color);
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void DrawBlockCircle(int x1, int y1, int radius);
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void DrawBlockCircle(int x1, int y1, int radius, const Stylizer& s);
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void DrawBlockCircle(int x1, int y1, int radius, const Color& color);
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void DrawBlockCircleFilled(int x1, int y1, int radius);
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void DrawBlockCircleFilled(int x1, int y1, int radius, const Stylizer& s);
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void DrawBlockCircleFilled(int x1, int y1, int radius, const Color& color);
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void DrawBlockEllipse(int x1, int y1, int r1, int r2);
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void DrawBlockEllipse(int x1, int y1, int r1, int r2, const Stylizer& s);
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void DrawBlockEllipse(int x1, int y1, int r1, int r2, const Color& color);
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void DrawBlockEllipseFilled(int x1, int y1, int r1, int r2);
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void DrawBlockEllipseFilled(int x1,
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int y1,
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int r1,
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int r2,
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const Stylizer& s);
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void DrawBlockEllipseFilled(int x1,
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int y1,
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int r1,
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int r2,
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const Color& color);
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// Draw using normal characters ----------------------------------------------
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// Draw using character of size 2x4 at position (x,y)
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// x is considered to be a multiple of 2.
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// y is considered to be a multiple of 4.
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void DrawText(int x, int y, const std::string& value);
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void DrawText(int x, int y, const std::string& value, const Color& color);
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void DrawText(int x, int y, const std::string& value, const Stylizer& style);
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// Decorator:
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// x is considered to be a multiple of 2.
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// y is considered to be a multiple of 4.
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void Style(int x, int y, const Stylizer& style);
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private:
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bool IsIn(int x, int y) const {
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return x >= 0 && x < width_ && y >= 0 && y < height_;
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}
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enum CellType {
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kBraille,
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kBlock,
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kText,
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};
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struct Cell {
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CellType type = kText;
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Pixel content;
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};
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struct XY {
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int x;
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int y;
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bool operator==(const XY& other) const {
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return x == other.x && y == other.y;
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}
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};
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struct XYHash {
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size_t operator()(const XY& xy) const {
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constexpr size_t shift = 1024;
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return size_t(xy.x) * shift + size_t(xy.y);
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}
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};
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int width_ = 0;
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int height_ = 0;
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std::unordered_map<XY, Cell, XYHash> storage_;
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};
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} // namespace ftxui
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#endif // FTXUI_DOM_CANVAS_HPP
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