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include/ftxui/component/screen_interactive.hpp
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127
include/ftxui/component/screen_interactive.hpp
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#ifndef FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#define FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP
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#include <atomic> // for atomic
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#include <ftxui/component/receiver.hpp> // for Receiver, Sender
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <thread> // for thread
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#include <variant> // for variant
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#include "ftxui/component/animation.hpp" // for TimePoint
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/task.hpp" // for Task, Closure
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#include "ftxui/screen/screen.hpp" // for Screen
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namespace ftxui {
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class ComponentBase;
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class Loop;
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struct Event;
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using Component = std::shared_ptr<ComponentBase>;
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class ScreenInteractivePrivate;
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class ScreenInteractive : public Screen {
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public:
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// Constructors:
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static ScreenInteractive FixedSize(int dimx, int dimy);
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static ScreenInteractive Fullscreen();
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static ScreenInteractive FitComponent();
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static ScreenInteractive TerminalOutput();
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// Options. Must be called before Loop().
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void TrackMouse(bool enable = true);
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// Return the currently active screen, nullptr if none.
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static ScreenInteractive* Active();
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// Start/Stop the main loop.
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void Loop(Component);
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void Exit();
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Closure ExitLoopClosure();
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// Post tasks to be executed by the loop.
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void Post(Task task);
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void PostEvent(Event event);
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void RequestAnimationFrame();
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CapturedMouse CaptureMouse();
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// Decorate a function. The outputted one will execute similarly to the
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// inputted one, but with the currently active screen terminal hooks
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// temporarily uninstalled.
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Closure WithRestoredIO(Closure);
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private:
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void ExitNow();
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void Install();
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void Uninstall();
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void PreMain();
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void PostMain();
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bool HasQuitted();
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void RunOnce(Component component);
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void RunOnceBlocking(Component component);
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void HandleTask(Component component, Task& task);
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void Draw(Component component);
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void ResetCursorPosition();
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void Signal(int signal);
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ScreenInteractive* suspended_screen_ = nullptr;
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enum class Dimension {
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FitComponent,
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Fixed,
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Fullscreen,
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TerminalOutput,
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};
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Dimension dimension_ = Dimension::Fixed;
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bool use_alternative_screen_ = false;
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ScreenInteractive(int dimx,
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int dimy,
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Dimension dimension,
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bool use_alternative_screen);
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bool track_mouse_ = true;
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Sender<Task> task_sender_;
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Receiver<Task> task_receiver_;
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std::string set_cursor_position;
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std::string reset_cursor_position;
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std::atomic<bool> quit_ = false;
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std::thread event_listener_;
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std::thread animation_listener_;
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bool animation_requested_ = false;
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animation::TimePoint previous_animation_time_;
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int cursor_x_ = 1;
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int cursor_y_ = 1;
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bool mouse_captured = false;
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bool previous_frame_resized_ = false;
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bool frame_valid_ = false;
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friend class Loop;
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public:
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class Private {
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public:
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static void Signal(ScreenInteractive& s, int signal) { s.Signal(signal); }
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};
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friend Private;
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};
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} // namespace ftxui
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#endif /* end of include guard: FTXUI_COMPONENT_SCREEN_INTERACTIVE_HPP */
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