BSDL: attach-bsdl command + persist the attached model

New `attach-bsdl <module> <part> <file.bsd>` command: parse via BsdlModel,
apply_bsdl() onto the part, store the path on Part::bsdl_path, report bound/
unbound. Persist a `B\t<path>` line under the part; on restore, re-parse and
re-apply each attached model (the .bsd path is persisted, not the derived
pin specs). Round-trip covered by test_bsdl_apply.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-03 15:07:12 +02:00
parent 279be513a4
commit 943b808a75
4 changed files with 121 additions and 0 deletions

View File

@@ -4,6 +4,12 @@
#include "system/parts.hpp"
#include "system/pins.hpp"
#include "system/pin_spec.hpp"
#include "system/system.hpp"
#include "system/modules.hpp"
#include "system/persist.hpp"
#include <cstdio>
#include <fstream>
// Minimal synthetic BSDL: 4 TAP pins, one bidir I/O, a power and a ground
// linkage pin, each with a PIN_MAP ball.
@@ -92,3 +98,46 @@ TEST_CASE("apply_bsdl falls back to the physical pad when names are balls") {
CHECK(part.get("C1")->spec.function == PinFunction::Power); // VDD:C1
CHECK(part.get("C2")->spec.function == PinFunction::Ground); // GND:C2
}
TEST_CASE("attached BSDL path persists and re-applies on restore") {
const char *bsd = "test_attach_demo.bsd";
const char *snap = "test_attach_snap.essim";
{ std::ofstream o(bsd); o << DEMO_BSDL; }
{
System sys;
Module *m = sys.modules()->merge("CARD");
Part *u = new Part("U1");
for (const char *n : {"TCK", "TDI", "TDO", "TMS", "IO1", "VDD", "GND"})
u->add(new Pin(n));
m->add(u);
BsdlModel model = BsdlModel::from_file(bsd);
REQUIRE(model.valid());
apply_bsdl(u, model);
u->bsdl_path = bsd;
std::string err;
REQUIRE(save_system(&sys, snap, err));
}
{
std::string err;
System *sys = restore_system(snap, err);
REQUIRE(sys != nullptr);
Part *u = sys->modules()->get("CARD")->get("U1");
CHECK(u->bsdl_path == bsd);
// spec re-derived from the model at restore, not stored in the snapshot
CHECK(u->get("VDD")->spec.function == PinFunction::Power);
CHECK(u->get("VDD")->spec.source == SpecSource::Bsdl);
CHECK(u->get("VDD")->expected_signal_type() == SignalType::Power);
CHECK(u->get("TCK")->spec.function == PinFunction::JtagTck);
CHECK(u->get("TCK")->spec.pad == "A1");
delete sys;
}
std::remove(bsd);
std::remove(snap);
}