Dashboard + palette + analyze screen; consolidated categorization rules.
UI restructuring:
- Dashboard (`screen_dashboard.cpp`, `screen_idx = 6`) is the new home
screen at boot. Reads Overview / Health / Analysis / Modules from
the current System every frame; per-module rows list parts grouped
by `connector_type` and a Power/Gnd inference summary (yellow when
any name-Power signal is refuted). Scrollable via PgUp/PgDn/Home/End.
Letter shortcuts: `c`=console, `s`=search, `p`=plug (alias of
connect), `t`=set-type, `e`=explore, `n`=net, `a`=analyze, `q`=quit.
- Global Ctrl-P palette (`screen_palette.cpp`) — fuzzy-finds over
registered commands + module / signal names. Activation runs the
bare command or jumps to the matching screen with state seeded.
- Unified analyze screen (`screen_analyze.cpp`, `screen_idx = 7`):
tabbed layout (`Issues / Groups / Types`), Tab or ←→ to switch
tabs, ↑/↓ to navigate the focused list. Replaces the previous
shell-bouncing `[v]erify` shortcut — `verify` content is now in
the Issues tab. Types tab attaches the decision rationale to each
signal row (fan-out / voltage / hard floor).
- Context help panel: `RenderHelpPanel(title, entries)` in
`tui_helpers.{hpp,cpp}` rendered on the right of every screen.
- Console (former "log") rename: screen 0 is `[c]onsole` in the UI
and "console" in its help-panel title. The underlying screen and
the shell prompt are unchanged.
- Esc from any non-home screen returns to the dashboard. The
dashboard itself swallows Esc; quit via `q` / the `quit` command.
`quit` now calls `screen_ptr->Exit()` directly so it works from
any screen including via the palette.
Signal type inference:
- `Signal::type` defaults to `Other` — auto-inference no longer
happens at construction.
- `infer_signal_types(System*)` is called at the end of every load.
Three rules: GndShield from name alone; Power requires name match
+ a hard fan-out floor (< 3 pins = always Other, regardless of
name or voltage) + at least one positive structural signal
(fan-out ≥ 4 OR voltage pattern in the name like `3V3`, `5V`).
- Thresholds exposed in `analysis.hpp` (`POWER_FANOUT_HARD_FLOOR`,
`POWER_FANOUT_CONFIRM_MIN`, `has_voltage_pattern`) so the analyze
screen can render the same rationale without duplicating logic.
- `set-signal-type` still wins; save/restore round-trips the type.
Analysis groups & anomalies:
- New `GroupKind::DiffBus` — ≥ 2 diff pairs sharing the same
outer-stem with consecutive integer indices are aggregated into a
single bus (`MDI[0..3]_P/N`). `MDI0` and `PCIE_TX_0` index forms
both accepted. Solo pairs under a bus-able stem fall back to
`DiffPair`.
- New `AnomalyKind::DiffBusGap` for missing lanes.
Documentation:
- `DESIGN.md`: dedicated "Categorization rules (normative)" section
consolidating signal type, NC origin, signal groups, anomalies,
component kind, and connector wiring rules with exact thresholds
and decision order.
- `doc/user/analysis.md` (new): user-facing version of the same
rules in plain language. Linked from `doc/user/index.md`.
Tests: +6 new cases (62 total). Adjusted `test_persist.cpp` to set
the signal type explicitly in the fixture (no more auto-inference).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -110,6 +110,28 @@ class Tui {
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int net_sig_idx;
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int net_focus_idx;
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// ---- Dashboard scroll state (0 = top; grows as the user scrolls down) ----
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int dashboard_scroll_offset = 0;
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// ---- Analyze screen state (unified verify + analyze) ----
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int analyze_focus_idx = 0; ///< 0=issues 1=groups 2=types
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std::vector<std::string> analyze_issues;
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std::vector<std::string> analyze_groups;
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std::vector<std::string> analyze_types;
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int analyze_issue_idx = 0;
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int analyze_group_idx = 0;
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int analyze_type_idx = 0;
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// ---- Command palette (global, fuzzy-find over commands + objects) ----
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bool palette_open = false;
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std::string palette_query;
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int palette_idx = 0;
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// Rebuilt every frame from <query, sys>: label shown to the user.
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std::vector<std::string> palette_labels;
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// Parallel kind/payload for each label. kind: 'c'=command, 'm'=module,
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// 's'=signal. payload: command name / module name / "module\tsignal".
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std::vector<std::pair<char, std::string>> palette_items;
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// ---- Signal-type popup (shared between net + explore screens) ----
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bool sigtype_dialog_open = false;
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std::string sigtype_dialog_mod;
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@@ -180,7 +202,14 @@ private:
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ftxui::Component BuildSettypeScreen();
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ftxui::Component BuildExploreScreen();
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ftxui::Component BuildNetScreen();
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ftxui::Component BuildDashboardScreen();
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ftxui::Component BuildAnalyzeScreen();
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ftxui::Component BuildSignalTypeModal();
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ftxui::Component BuildPaletteModal();
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// Open palette (resets query/index, builds initial list).
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void OpenPalette();
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// Execute the currently-highlighted palette entry.
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void ActivatePaletteEntry();
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};
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#endif // _TUI_HPP_
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