Help screen, explore→set-connector-type Enter, settype UI polish.
- New `screen_help.cpp` (`screen_idx = 6`). Left column: menu of 13 topics (Overview, Dashboard, Console, Palette, Explore, Connect/plug, set-connector-type, Signal types, NC pins, Analyze, Scripting, Save/restore, Quitting). Centre column: paragraphs of the focused topic, word-wrapped via `paragraph()` and scrollable. Right column: standard help panel. - `help` bare → opens the screen; `help <name>` keeps the existing textual command-help behaviour for scripts. - Dashboard `[h]` shortcut opens the screen, and the dashboard help panel (both the loaded and the no-system branch) lists it. - Console: title gets the standard breadcrumb (`essim → console — type commands, read textual output`). Module/connection counters moved off (they live on the dashboard now). - Explore Enter on a part jumps to `set-connector-type` with the exact-match index pre-computed in the filtered list (avoids the substring-match collision where `J20` would land on the wrong row when J200/J21 also matched). - set-connector-type screen: bind `focused_entry` to `selected` on both menus so the cursor `>` tracks the selected row when state is pre-seeded from outside. Right column drops its strict `size(WIDTH, EQUAL, 40)` in favour of `flex`, and the `new type` input uses `xflex` so it actually stretches across the column. - Esc on `set-connector-type` honours `screen_back_idx` — when entered via Enter on a part in `explore`, Esc returns to explore; otherwise it returns to the dashboard like every other screen. Standalone command entries explicitly reset the back-link. - Net-member rows in the explore detail pane carry a `module\tsignal` payload so Enter opens the popup scoped to the peer module rather than mis-firing on the locally selected one. Same scheme for local-pin rows. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -126,8 +126,16 @@ Every classification is advisory. To force a different type:
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- **Signal type**: from the `explore` screen, press Enter on a
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signal entry → a popup lets you pick `power` / `gnd` / `other`.
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Or type `set-signal-type <module> <signal> <type>` in the console
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(or from the palette).
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The same popup also opens when you press Enter on a pin row in
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the parts detail (changes the pin's signal type) or on a net
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member row in the signal detail (works across modules). Or type
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`set-signal-type <module> <signal> <type>` in the console (or
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from the palette).
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- **Connector type**: from `explore` with `type = parts`, press
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Enter on a part to jump to the dedicated `set-connector-type`
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screen with that part pre-selected and the cursor on the type
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input. The `set-connector-type` command also keeps working from
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the console / palette.
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- **Connector type**: `set-connector-type <module> <part> <connector-kind>`
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(also via the dashboard `[t]` shortcut). This drives the pin role
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expectations, which feed the `pin-role` check.
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